![]() You can then finish all three clumped opponents by using a special attack from a third character, allowing you to deal more damage to several enemies compared to hitting them individually. As an example, you can have one team member use an attack that moves an opponent left to collide with another foe, then have a second teammate use a move that sends those two enemies backward to collide with a third foe. This is especially important in ensuring that you pull off the right combos to help you defeat your foes in an optimal manner. As is fitting for a game revolving around time travel, the battle mechanics allow you to swap turns between allies in order to fine-tune your strategy. The combat, meanwhile, is an interesting take on time-based combat. Everything literally relies on your ability to mold time to your will, including the fate of your nation and the lives of your friends. Having a lingering sense of desperation and the possibility that your side in the way can lose anytime if you make the wrong decision also adds an extra element of urgency to your decisions. It’s certainly interesting to see how mucking about one timeline affects the other. Solving a problem in one timeline, for example, can allow for an event or a meeting with a key agent to happen in another timeline and vice versa. Many times, doing something in one timeline also affects the other timeline despite the divergent destinies. Timelines are actually fluid and linked to each other despite different paths. ![]() In some cases, you’ll reach a dead end in the story that requires you to replay multiple paths that entail opposing decisions. Time travel is not merely suggested in this game, it is actually mandatory in order for you to move not just time but the entire narrative forward. It’s an interesting proposition that adds an element of intrigue to the narrative. All of a sudden, Locke can change events that he personally experienced, allowing him to prevent the death of allies or change the tide of battle. Filled with nothing but blank pages, this so-called “lucky charm” proves to be a powerful artifact that allows its wielder to travel back to key points in time and change the flow of history. What’s required is a guiding hand that would set history back in the correct course once more.Įnter the special agent Stocke, a red-clad warrior for the land of Alistel who is entrusted with the mysterious White Chronicle. Instead, there’s something sinister behind the scenes that is messing with the passage of time. Right off the bat, the game lets you know that the collapse of the world is not how events are supposed to truly unfold. This world-ending event, however, only skims the surface of the overarching plot. With the passage of time, the world’s fertile lands are overcome by sand, igniting conflict between nations as they fight for the remaining arable ground left. There’s just an elegance to Perfect Chronology’s old-school simplicity and intriguing narrative that made me want to keep coming back for more.Īnchoring Radiant Historia’s narrative is tale about a world that is slowly creeping into total ruin. And I was totally engrossed in it.īy the time I snapped out of my game playing trance due to hunger - being human could be so inconvenient at times - it was totally dark outside. Here I was, playing a game that already looked old even when it first came out nearly a decade ago. Then something strange happened after I lay in bed one afternoon and finally started playing Perfect Chronology. It’s the kind of thing that makes you wish you could rewind time. As someone who loves Monster Hunter and likes to put together all sorts of guides for the games in the series, that means my extra time for that entire week was pretty much shot. Even the timing of my review copy’s arrival for Perfect Chronology was pretty bad, occurring right smack during Monster Hunter World’s release week.
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